{"id":2481,"date":"2019-07-24T17:09:44","date_gmt":"2019-07-24T17:09:44","guid":{"rendered":"https:\/\/blogs.ua.es\/faraonllorens\/?p=2481"},"modified":"2019-07-24T17:11:10","modified_gmt":"2019-07-24T17:11:10","slug":"a-guide-for-making-video-games-accessible-to-users-with-cerebral-palsy","status":"publish","type":"post","link":"https:\/\/blogs.ua.es\/faraonllorens\/2019\/07\/24\/a-guide-for-making-video-games-accessible-to-users-with-cerebral-palsy\/","title":{"rendered":"A guide for making video games accessible to users with cerebral  palsy"},"content":{"rendered":"<p><strong>A guide for making video games accessible to users with cerebral<br \/>\npalsy<\/strong><br \/>\n<em>Patricia Compa\u00f1-Rosique, Rafael Molina-Carmona, Francisco Gallego-Dur\u00e1n, Rosana Satorre-Cuerda, Carlos Villagr\u00e1-Arnedo and Fara\u00f3n Llorens-Largo<\/em><br \/>\n<a href=\"https:\/\/link.springer.com\/journal\/10209\" rel=\"noopener noreferrer\" target=\"_blank\">Universal Access in the Information Society<\/a><br \/>\nISSN: 1615-5289 (Print) 1615-5297 (Online)<br \/>\nFirst Online: 23 July 2019<br \/>\n<a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10209-019-00679-6\" rel=\"noopener noreferrer\" target=\"_blank\">https:\/\/link.springer.com\/article\/10.1007\/s10209-019-00679-6<\/a><\/p>\n<p>Springer Nature SharedIt initiative: <a href=\"https:\/\/rdcu.be\/bLwbO\" rel=\"noopener noreferrer\" target=\"_blank\">https:\/\/rdcu.be\/bLwbO<\/a> (permite visualizar el art\u00edculo completo)<\/p>\n<p>Abstract<br \/>\nVideo games were initially considered as a form of entertainment. Today, this perception has changed. Many video games have been designed for a wide range of purposes: education, rehabilitation, etc. This paper presents our experience developing video games in collaboration with an association of users with cerebral palsy. Cerebral palsy is characterized by a group of permanent disorders of the development of movement and posture, causing activity limitation. This means that people affected by this disease are unable to handle the usual devices used in video games. Moreover, video games offer these people a form of leisure that can also benefit them in many ways: autonomy, strength, coordination, self-confidence, learning from error, etc. Three adapted video games have been developed as well as a guide for designing accessible video games for people with cerebral palsy. This experience has served to study and design new ways of making video games accessible to disabled people, giving them the chance to exercise their right to entertainment.<\/p>\n<p>Keywords<br \/>\nAccessibility Accessible video games Video games for disability <\/p>\n<p><a href=\"https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology.png\"><img decoding=\"async\" src=\"https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology.png\" alt=\"\" width=\"448\" class=\"aligncenter size-full wp-image-2483\" srcset=\"https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology.png 1633w, https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology-300x193.png 300w, https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology-768x494.png 768w, https:\/\/blogs.ua.es\/faraonllorens\/files\/2019\/07\/methodology-1024x658.png 1024w\" sizes=\"(max-width: 1633px) 100vw, 1633px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A guide for making video games accessible to users with cerebral palsy Patricia Compa\u00f1-Rosique, Rafael Molina-Carmona, Francisco Gallego-Dur\u00e1n, Rosana Satorre-Cuerda, Carlos Villagr\u00e1-Arnedo and Fara\u00f3n Llorens-Largo Universal Access in the Information Society ISSN: 1615-5289 (Print) 1615-5297 (Online) First Online: 23 July 2019 https:\/\/link.springer.com\/article\/10.1007\/s10209-019-00679-6 Springer Nature SharedIt initiative: https:\/\/rdcu.be\/bLwbO (permite visualizar el art\u00edculo completo) Abstract Video games [&hellip;]<\/p>\n","protected":false},"author":30,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[412,564009,669],"tags":[39],"class_list":["post-2481","post","type-post","status-publish","format-standard","hentry","category-actividades","category-catedratd_ua","category-videojuegos","tag-tecnologia"],"_links":{"self":[{"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/posts\/2481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/comments?post=2481"}],"version-history":[{"count":3,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/posts\/2481\/revisions"}],"predecessor-version":[{"id":2486,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/posts\/2481\/revisions\/2486"}],"wp:attachment":[{"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/media?parent=2481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/categories?post=2481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ua.es\/faraonllorens\/wp-json\/wp\/v2\/tags?post=2481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}