La universidad en los tiempos de las plataformas
La universidad en los tiempos de las plataformas
Faraón Llorens
29 de junio de 2022
Grupo E-SPHAERA
Vicerrectorado de Calidad y Enseñanzas de Grado y Vicerrectorado de Postgrado
Universidad de Salamanca
La universitat en els temps de les plataformes
La universitat en els temps de les plataformes
Faraón Llorens
ICEDay 2022
ICE de la Universitat de Girona
17 de juny de 2022
https://iceberg.udg.edu/?page_id=14485
Resum:
Els gurus tecnològics, en les xarrades motivadores, comenten amb orgull que l’empresa que més allotjaments ofereix (Airbnb) no té immobles propis, la que més desplaçaments personals opera (Uber) no té vehicles propis i la que més productes ven (Amazon) no produeix res, entre molts altres exemples. Copiant aquest discurs, els gurus EdTech pronostiquen que la plataforma que més estudiants atendrà no tindrà professors, ni aules, ni tan sols campus universitari. Alguns diran que sí, que no tindran aules físiques, però sí virtuals i pot ser que comencen a aparèixer campus universitaris en el metavers.
Video resum:
Analysis on reward systems in video games: strategies in game design and their relation with addiction
Analysis on reward systems in video games: strategies in game design and their relation with addiction
Nieves Almodovar Alegría
Tutores: Faraón Llorens Largo y Carlos J. Villagrá Arnedo
Trabajo Fin de Grado en Ingeniería Multimedia
Escuela Politécnica Superior
Universidad de Alicante
Junio de 2022
Documento completo en RUA: en pdf
Summary
The number of concern parents who complain about their children’s addiction to video games have exponentially increased. The word addiction is used today in different contexts, but when does this problem reach the medical concern? Several cases of video game addiction have been reported and, scientist have recently been highlighting the difference between playing too much and addiction. It is the engineers’ duty to establish good design mechanisms that respect the limit of addiction.
This project seeks to give emphasis to the influence that video games have in society and to build the basis of studying how video games have an impact in human’s psyche. It will be explained how the segregation of dopamine in the human body, can be linked to an addiction due to a primitive instinct of survival. Reward systems will be looked into detail, as the creation of dopamine is strongly affected by the feeling of reward.
The paper will analyse 4 representative video games in depth. These games are Candy Crush Saga, Genshin Impact, League of Legends and World of Warcraft. The principal rewards in these games will be analysed and a small survey will be conducted to the gamer community. It will be seen if the mind is really that influenceable and what are the rewards in video games that attract the players.
Cartera Estratégica de Proyectos TI
Módulo 4. Cartera Estratégica de Proyectos TI
IV Edición Curso Internacional en Dirección TIC para CIO de Universidades
Perspectivas de Transformación Digital en IES de Iberoamérica
Perspectivas de Transformación Digital en IES de Iberoamérica
Conversatorios de Ciencia, Educación y Tecnología
CUDI, RedCLARA, ANUIES-TIC, MetaRed
31 de mayo de 2022
https://cudi.edu.mx/eventos/perspectivas-de-transformacion-digital-en-instituciones-de-educacion-superior-de
Video directo (1:31:25):